State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · April 2022

Top 5 Chibi Games Performance in Egypt Q1 2022

Explore the performance of the top 5 Chibi games in Egypt during Q1 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Chibi Games Performance in Egypt Q1 2022

In Q1 2022, the top 5 Chibi games on a unified platform in Egypt showcased varied performance metrics in terms of weekly downloads, revenue, and active users. Here's a closer look at each game's trends:

Fluvsies - A Fluff to Luv exhibited a notable increase in weekly downloads, peaking at approximately 22.9K in early February. The game saw a gradual decline in downloads towards the end of the quarter, settling around 9.3K. The weekly active users mirrored this trend, starting at 58.3K and peaking at 114.7K in early February before decreasing to 69.7K by the end of March. Revenue-wise, the game had a modest peak of $17 in early February and later $2 in the final week of March.

Pou experienced a steady increase in weekly downloads, reaching around 15.2K by the end of January. The downloads then fluctuated, ending the quarter at approximately 9.7K. Pou's active users showed a consistent pattern, starting at 198.7K and peaking at 243.3K by the end of January, with a slight drop to 223.5K by late March. The game’s revenue peaked at $30 in the last week of March, with other notable weeks being the end of February at $28.

Moy 7 The Virtual Pet Game saw a gradual increase in weekly downloads, peaking at around 7.4K at the end of January. Downloads then declined, ending the quarter at approximately 4.2K. The active users followed a similar trend, starting at 16.9K, peaking at 24.1K by the end of January, and then decreasing to 18.3K by late March.

Fluvsies Pocket World had an initial surge in downloads, peaking at approximately 11.7K by the end of January. However, downloads significantly dropped, ending the quarter at about 1.2K. The active users showed a similar rise and fall, beginning at 3.5K, peaking at 18.1K by the end of January, and then reducing to 5.4K by the end of March. Revenue for this game was minimal, peaking at $3 in mid-March.

Cut the Rope experienced fluctuating weekly downloads, peaking at approximately 5.6K in late March. Active users saw a notable increase from 10.2K at the start of the quarter to a peak of 16.1K by the end of March. The game’s revenue peaked at $78 in early February, with other significant weeks being the end of February at $54 and early March at $59.

For more detailed insights and additional data, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022